﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace BoneAnimationProt
{
    public class SkinScreen : UIScreen
    {
        public Texture2D Head;
        public Texture2D Body;
        public Texture2D UpperArms;
        public Texture2D LowerArms;
        public Texture2D UpperLegs;
        public Texture2D LowerLegs;

        public SkinScreen()
            : base()
        {
            
        }

        public override void Draw(SpriteBatch _spriteBatch)
        {
            base.Draw(_spriteBatch);

        }
    }
}
